RENDER ZONE

http://www.ontmoeting.nl/renderzone/

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Blender

 

Blender is een bijzonder programma dat gratis ter beschikking wordt gesteld.

Het wordt door honderden mensen over de hele wereld ontwikkeld. Door studio's en individele artiesten, professionals en hobbyisten, wetenschappers, studenten en VFX experts, animators, game artiesten etc.

Bijzonder is dat de mogelijkheden met dit programma groot zijn. De ondersteuning middels Forum en handleiding zijn prima.

Verder is het mogelijk om de render rekenkracht te verdelen tussen de in de computer aanwezige CPU en GPU. Iets wat helaas nog zeker niet standaard is bij commerciële renderprogramma's.

Bijzonder is het dat allerlei opties standaard beschikbaar zijn, iets dat bij commerciële renderprogramma's zeker niet het geval is, met uitzondering van Maxwell Render.

Blender Render Reference Manual (web based)

http://www.blender.org/manual/render/

 

Physics simulation with Blender
smoke, rain, dust, cloth, water, jello
particle system, hair, soft bodies, cloth simulation, fluids, force fields
 
 
http://www.blender.org/
Blender 2.75 RC2
Among new features are AMD OpenCL rendering and stereo/multiview support!
 

http://www.blender.org/features/

Photorealistic Rendering (GPU & CPU rendering)
Fast Modeling
Realistic Materials (open Shading language support for coding unique shaders)
Fast rigging
Animation toolset
Sculpting
Fast UV Unwrapping
Full compositor
Amazing Simulations
Game creation
camera and Object tracking
Library of Extensions
Video Editing
File Formats
Blender comes packed with import/export support for many different programs.

Including:

* Image
JPEG, JPEG2000, PNG, TARGA, OpenEXR, DPX, Cineon, Radiance HDR, SGI Iris, TIFF
* Video
AVI, MPEG and Quicktime (on OSX).
* 3D
3D Studio (3DS), COLLADA (DAE), Filmbox (FBX), Autodesk (DXF), Wavefront (OBJ), DirectX (x), Lightwave (LWO), Motion Capture (BVH), SVG, Stanford PLY, STL, VRML, VRML97, X3D.


Betaalde spinoff

RENDERING BLENDER CYCLES PROJECTS

AT RENDERSTREET

 

Cycles is being aggressively developed by the Blender Foundation and positioned as the future of rendering with Blender. One of the main advantages of using Cycles is the ability to render your projects on GPU. That allows up to 10 times faster rendering speed than using the CPU.

If you don't own lots of machines with powerful GPUs, rendering large Cycles animations can prove to be quite time consuming. What if you had access to hundreds of high performance servers, equipped with top of the line dual Grid or Tesla GPU cards? Wouldn't that make your projects render screaming fast?

Zie de afzonderlijke pagina over Cycles als GPU render programma plugin voor Blender.

 

* Render farm - with GPU

 

 

Now you can take advantage of RenderStreet's technology and access such servers without the need to own them. It doesn't cost and arm and a leg and using it is no rocket science. Just imagine, simply uploading a project, pushing a few buttons and watching your animation render very fast. Or enjoying your free time until we notify you it has been finished.

We truly have top notch Cycles support, including the latest features, as outlined below.

Blender Cycles render farm - with GPU.


Learning Blender from Udemy

We really like the resource Blender Guru and actually created our own that we think is a perfect supplement! This Blender tutorial is text-and image based, easy to search for quick answers, and super helpful for anyone: as a base for learning or as a reference guide.

https://blog.udemy.com/blender-tutorial-beginners-guide-to-blender/

By Michael Bridges for Udemy

Iiving room in Blender.


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